Andrew Weir
Andrew Weir
Passionate 3D Artist, Environments
Sheffield, United Kingdom

Summary

With 4 years of heavily self driven work for my Games Design Mart course at Sheffield Hallam University, I have a well rounded education in modern practices for many areas of Game Art and Design. Including working with public game engines, such as Unreal Engine 4, and with industry practice engines, in teams as an artist, such as Sonys Phyre Engine.

Consistently achieving high end grades and hitting deadlines while managing multiple projects. Including Environments, Materials, Characters, Weapons and other game props.

Thanks for checking out my work! if you wish to contact me you can use:
andrew.weir03@gmail.com

Twitter: @AndrewWeirArt

YouTube: ZoyncTV

Skills

3D ModelingGame DesignPBR TexturingTexture BakingRetopologyLow-poly ModelingHigh-poly ModelingEnvironment DesignCharacter ModelingEnvironment ModelingPhysically Based RenderingLightingHard Surface Modeling

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Blender
Blender
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Quixel Suite
Quixel Suite
Knald
Knald
Photoshop
Photoshop
123D
123D
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag