Andrew Weir
Andrew Weir
Environment Artist, First Class Masters Student
Sheffield, United Kingdom

Summary

With 4 years of heavily self driven work for my Games Design Mart course at Sheffield Hallam University, I have a well rounded education in modern practices for many areas of Game Art and Design. Including working with public game engines, such as Unreal Engine 4, and with industry practice engines, in teams as an artist, such as Sonys Phyre Engine.

Consistently achieving high end grades and hitting deadlines while managing multiple projects. Including Environments, Materials, Characters, Weapons and other game props.

Thanks for checking out my work! if you wish to contact me you can use:
andrew.weir03@gmail.com

Twitter: @AndrewWeirArt

YouTube: ZoyncTV

Skills

Environment Design3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingGame DesignRetopologyHigh-poly ModelingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

123D
123D
3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Knald
Knald