With 4 years of heavily self driven work for my Games Design Mart course at Sheffield Hallam University, I have a well rounded education in modern practices for many areas of Game Art and Design. Including working with public game engines, such as Unreal Engine 4, and with industry practice engines, in teams as an artist, such as Sonys Phyre Engine.
Consistently achieving high end grades and hitting deadlines while managing multiple projects. Including Environments, Materials, Characters, Weapons and other game props.
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